ndn-cxx: NDN C++ Library 0.9.0-33-g832ea91d
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scoped-connection.cpp
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1/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2/*
3 * Copyright (c) 2013-2023 Regents of the University of California.
4 *
5 * This file is part of ndn-cxx library (NDN C++ library with eXperimental eXtensions).
6 *
7 * ndn-cxx library is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License as published by the Free Software
9 * Foundation, either version 3 of the License, or (at your option) any later version.
10 *
11 * ndn-cxx library is distributed in the hope that it will be useful, but WITHOUT ANY
12 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
13 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
14 *
15 * You should have received copies of the GNU General Public License and GNU Lesser
16 * General Public License along with ndn-cxx, e.g., in COPYING.md file. If not, see
17 * <http://www.gnu.org/licenses/>.
18 *
19 * See AUTHORS.md for complete list of ndn-cxx authors and contributors.
20 */
21
23
24namespace ndn::signal {
25
27 : m_connection(std::move(connection))
28{
29}
30
33{
34 if (m_connection != connection) {
35 disconnect();
36 m_connection = std::move(connection);
37 }
38 return *this;
39}
40
45
46void
48{
49 m_connection.disconnect();
50}
51
52bool
54{
55 return m_connection.isConnected();
56}
57
58void
60{
61 m_connection = {};
62}
63
64} // namespace ndn::signal
Represents a connection to a signal.
void disconnect()
Disconnects from the signal.
bool isConnected() const noexcept
Check if connected to the signal.
Disconnects a Connection automatically upon destruction.
void release() noexcept
Release the connection so that it won't be disconnected when this ScopedConnection is destructed.
~ScopedConnection()
Destructor, automatically disconnects the connection.
void disconnect()
Manually disconnect the connection.
constexpr ScopedConnection() noexcept=default
bool isConnected() const noexcept
Check if the connection is connected to the signal.
ScopedConnection & operator=(const ScopedConnection &)=delete